![]() Make a folder for the models (you already know how you dont have to see) 3. Boom! You’re done with the textures! View your beautiful (or not) texture on the model! (sorry i forgot the model has glasses so i will show you one of the old versions) Exporting the model.ġ. Go to the texture that you used in Jed’s Model Viewer. If you’ve gotten this far, great! This is the last part about textures, so pay attention. (do not ask why i made this) Importing textures. Edit the texture until you have what you wanted, and then save it. Once you have exported the texture and put it in your folder, open it in any photo editing software you use. (unless you’re an unorganized idiot lmaooooo) 5. Click on it, then click “Export Texture”. ![]() This is the MOST IMPORTANT part of the tutorial. Then, click on it! Finding and exporting textures. Scroll down until you find the model you want. Go to the “models” folder inside of the “Valve” folder. This addon attempts to replicate the Heads Up Display feature from Valves 1998 game Half-Life and those mods/expansions that follow a similar structure. (It will most likely be called something different if you’re using a mod or a different game.) 5. Welcome to part 6 of the NEW Half-Life modding tutorial series In this tutorial, well make custom textures to use in our mod.Prerequisite software:- Wally. This is the content needed too fix textures and get weapons for half life 1 / Black mesa. ![]() Let’s say, you’re looking for the scientist model in HL1. Unless you understand how to use Jed’s Model Viewer already, you don’t need to follow this section.
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